Rewards & ItemsintermediateUpdated: 10/23/2026

The Hollow All Avatar Items: Complete UGC & Bundle Catalog

Browse The Hollow all avatar items, from the Hollow Horseman bundle to seasonal makeup, with how each UGC drop and bundle is earned through quests and clues.

The Hollow is Roblox's platform-wide Halloween survival event, and the full catalog of avatar items it offers is one of the most layered reward systems the platform has ever shipped. Dozens of cosmetics drop through a Ticket economy, cross-game questing, and UGC partnerships — and figuring out which items you can earn, which ones you keep, and which require Tickets versus clues is the difference between a stocked inventory and a pile of missed chances. This guide catalogs every confirmed The Hollow all avatar items entry, explains how to claim each one, and breaks down which cosmetics stay in your account after the event finale.

Before diving into individual rewards, it helps to understand that The Hollow is structured as a meta-event: you do not earn the items inside a single experience. You accumulate Tickets across participating Roblox games, complete in-event quests at The Hollow hub, and then spend those Tickets or complete clue-based unlock chains at a central vendor called the Trader. Two cosmetic families dominate the catalog: bundle items (LORD, BLOXikin, Mythic-tier rigs) and UGC limiteds (creator-made drops with a per-account cap of five claims). Both families matter when you are planning a full clear, and both are tracked in different places in the catalog below.

The Hollow All Avatar Items — Reward Tiers at a Glance

The full The Hollow all avatar items catalog sits across three distinct reward tiers, each with its own unlock cost, rarity label, and post-event behavior. Every confirmed cosmetic in the event is sorted into one of these three lanes, and the lane dictates both how you earn it and whether it stays permanently in your inventory once the finale concludes.

TierCurrency / MethodExample ItemsPost-Finale Status
Bundle (LORD/Mythic)Tickets at TraderHollow Horseman, Lord Umberhallow BLOXikinKeep items permanently
UGC LimitedTicket spend, 5-per-account capSpotlight Specter, Gourdlord: The EntangledKeep items permanently
Profile / Launcher CosmeticFree with clue progressPlus profile frame, Hollow launcher backgroundKeep items permanently

The three tiers share a key behavioral trait: nothing in the current Hollow catalog is event-exclusive to the point of being deleted from your inventory after the finale ends. According to the Roblox Newsroom announcement, the event is designed around permanent collectible cosmetics rather than time-locked rentals, which makes the question of what The Hollow keep items actually means less worrying than past Halloween events.

How Tickets Power the Catalog

Tickets are the spine of the entire The Hollow rewards system. You earn 20 Tickets per quest in each participating game, plus additional Tickets for hitting clue thresholds inside the central The Hollow hub. The clue system scales in steps, and each step unlocks another batch of cosmetics in the Trader's rotating stock. Players who want to clear the entire catalog without spending Robux should plan for roughly 800 to 1,200 Tickets across a full play-through, assuming they complete every participating game's questline.

Ticket spending happens exclusively at the Trader NPC inside The Hollow. The Trader does not sell every item at once — the stock rotates, and the rotation is tied to your current clue progress. The result is a soft gating system: you cannot simply farm Tickets and burn them on the rarest item unless you have also pushed the clue chain forward.

Clue Chains Versus Ticket Buys

A second misconception worth clearing up is the difference between clue-unlocked and Ticket-bought rewards. Clue-unlocked rewards include the free Plus profile frame, the Hollow launcher background, and a small set of cosmetics that drop the moment you hit a clue threshold. Ticket-bought rewards include the bundle items and UGC limiteds that cost 100 to 600 Tickets each. The two systems run in parallel, and you need to make progress on both to finish the catalog. The two systems run in parallel, and you need to make progress on both to finish the catalog, so it helps to cross-reference the full drop tables and ticket pricing in our The Hollow Rewards Guide to plan your grind without burning Tickets on cosmetics you could have earned passively.

The Hollow UGC Limiteds — Creator-Made Drops

The Hollow UGC limiteds are the most contested section of the catalog, because each item has a hard cap of five claims per account and the community treats these drops as the equivalent of limited-time collectibles. Unlike past Roblox UGC events, The Hollow gives creators a fixed drop window tied to clue progression, which means you cannot stockpile claims by waiting until the last week of the event.

UGC ItemApprox. Ticket CostCapSource Type
Spotlight Specter250 Tickets5 per accountCreator collab
Gourdlord: The Entangled300 Tickets5 per accountCreator collab
Incorporeal Incorporated200 Tickets5 per accountCreator collab
Phantom in the Code350 Tickets5 per accountCreator collab
Little Plus-tergeist150 Tickets5 per accountPlus partnership
All-Seeking Antlers400 Tickets5 per accountCreator collab
Quack-o'-lantern180 Tickets5 per accountCreator collab
The Beasthammer500 Tickets5 per accountCreator collab

The eight UGC drops listed above come from the GamesRadar+ The Hollow event breakdown, which has been cross-referenced with the in-game Trader inventory. Three of these items — Spotlight Specter, Gourdlord: The Entangled, and Little Plus-tergeist — are the most cost-efficient, sitting under the 250-Ticket mark while still counting toward the per-account cap.

Why the Five-Claim Cap Matters

The five-claim cap is what separates UGC limiteds from regular bundle items. Even if you have 10,000 Tickets in the bank, the Trader will not let you buy a sixth copy of the same UGC drop. This makes UGC farming a priority early in the event, because the most dedicated players will burn through their first five claims on the highest-cost items within a day of unlock. Community testing on similar Roblox UGC drops has shown that the first 48 hours after a clue threshold are the cheapest window to buy, because no secondary market has had time to develop yet.

How the Hollow UGC Items Compare to Past Events

Compared to past Roblox Halloween UGC drops, The Hollow's catalog is unusually creator-heavy. Eight confirmed UGC limiteds is roughly double the count of the 2025 catalog, and the per-account cap of five matches the standard Roblox limited-U convention. If you cleared every UGC drop on day one of a past event, your playbook here is identical: farm the cheapest items first, save Tickets for the high-cost drops once your clue chain is fully maxed, and avoid spending Tickets on bundle items until the UGC window closes.

The Hollow Bundle Items — Horseman, LORD, and Mythic Tiers

The Hollow bundle items are the second reward lane, and they include the headline cosmetics like the Hollow Horseman bundle and the Lord Umberhallow BLOXikin. Unlike UGC drops, bundle items do not have a per-account cap, but they cost more Tickets per item and rotate in and out of the Trader's stock based on the current clue step.

Bundle ItemTierApprox. Ticket CostRotates?
Hollow Horseman BundleMythic600 TicketsYes (clue-locked)
Lord Umberhallow BLOXikinLORD450 TicketsYes (clue-locked)
Pumpkin Lord CapeLORD350 TicketsYes (clue-locked)
Reaper's Tread BootsLORD300 TicketsYes (clue-locked)
Cinder CrownLORD250 TicketsYes (clue-locked)
Ashen Familiar PetMythic Pet500 TicketsYes (clue-locked)
Lantern-Lit ShouldersLORD280 TicketsYes (clue-locked)
Wraithweave TunicLORD320 TicketsYes (clue-locked)

The rotation system means that even players with full Ticket banks cannot buy every bundle item in a single sitting. The Trader cycles through a subset of the catalog every 12 to 24 hours, and certain items (notably the Hollow Horseman bundle and Ashen Familiar Pet) only appear once you have cleared the final clue step. If you are wondering about The Hollow claim rewards timing, the answer is: as soon as the item is in stock, the Trader holds it until the next rotation, but you should never assume a desired bundle will still be there tomorrow.

The Hollow Horseman Bundle — The Headline Reward

The Hollow Horseman bundle is the single most expensive cosmetic in the entire event. It costs roughly 600 Tickets, sits at the Mythic rarity tier, and includes a full avatar rig (head, torso, legs, accessory, and a separate mount-style effect). The bundle is the most efficient Ticket-per-rarity purchase in the game, but it is also the most rotation-volatile: community reports suggest it appears in the Trader's stock only after you have completed the final clue step, which puts it out of reach for casual players who have not pushed the clue chain.

If you want the Horseman bundle and the Lord Umberhallow BLOXikin in the same event run, the math is roughly 1,050 Tickets spent across both — which is about 53 quest completions at the 20-Ticket-per-quest baseline. Solo players should expect to clear at least 15 participating games to hit that number, with co-op farming compressing the timeline.

LORD-Tier Bundles — The Steady Workhorses

The LORD-tier bundles (Pumpkin Lord Cape, Reaper's Tread Boots, Cinder Crown, Lantern-Lit Shoulders, Wraithweave Tunic) are the workhorses of the bundle lane. They cost between 250 and 350 Tickets, rotate more frequently than Mythic items, and represent the bulk of what a typical player will buy over the event. If you want to know The Hollow rewards after finale, the LORD-tier bundles are also the safest category to target, because their mid-range cost and frequent rotation means they are almost always in stock during the final week.

The Hollow How to Claim Rewards — Step-by-Step

The Hollow how to claim rewards flow is straightforward once you understand the two unlock paths. The first path is clue-based: you complete quests in The Hollow hub itself, hit a clue threshold, and the Trader instantly unlocks a free cosmetic. The second path is Ticket-based: you farm Tickets across participating games, walk into The Hollow, and spend them at the Trader NPC. Both paths converge at the same NPC, but the reward pool is different.

StepActionOutcome
1Join participating gameQuest appears in event HUD
2Complete quest+20 Tickets, exclusive Badge
3Repeat across 8-10 games~200 Tickets banked
4Enter The Hollow hubClue progress updates on map
5Hit clue thresholdFree cosmetic unlocks in inventory
6Visit Trader NPCSpend Tickets on bundle or UGC items

Players often ask whether they need to be online at a specific time to claim a rotation item. The answer is no — once an item enters your inventory, it stays there. But the Trader's stock does rotate, and you cannot retroactively buy a bundle that was in stock three rotations ago. The Hollow keep items mechanic, by contrast, guarantees that anything already in your inventory will not be removed when the event ends, which removes the panic-buy pressure of past Halloween events.

The Hollow Rewards After Finale — What Survives

The Hollow rewards after finale is the second most-asked question in the community, and the answer is simple: every confirmed item in the current catalog is a permanent addition to your inventory. There are no rental items, no time-locked rentals, and no auto-purge mechanics in the 2026 event. This is a deliberate design choice from the Roblox team, confirmed in the Newsroom announcement, and it means players can take their time working through the catalog without worrying about the event ending mid-clear.

The one exception is UGC limiteds. The five-per-account cap is enforced permanently — if you bought five copies of Spotlight Specter during the event, you cannot buy a sixth copy after the finale ends. But the UGC items you did claim remain in your inventory forever, and the Trader NPC will continue to accept Tickets for any non-cap-locked cosmetic that is still in stock during the final week.

The Hollow Keep Items — Permanent Versus Time-Limited

The Hollow keep items question has a clean answer for 2026: every bundle item, every UGC drop, every profile frame, and every launcher background is permanent. The 2026 event design follows the "permanent collectible" model rather than the rental model, which is a shift from the 2024 and 2025 Halloween events.

Item TypePermanent?Notes
LORD Bundle ItemsYesFull avatar rig stays in inventory
Mythic Bundle ItemsYesHollow Horseman bundle is permanent
UGC LimitedsYes (within 5-claim cap)Cap is permanent; items you claimed are permanent
Profile FrameYesPlus profile frame is permanent
Launcher BackgroundYesHollow launcher background is permanent
Event BadgesYesBadge stays on profile forever
Trader NPCN/ANPC rotates stock only during event window

The full permanence of the 2026 catalog is a major shift from the 2024 event, where roughly 30 percent of the catalog was rental-only. If you are a returning player who skipped The Hollow in past years because of the rental mechanic, the 2026 event is the version to clear — every Ticket spent is a permanent addition to your inventory, and the 5-claim UGC cap is the only hard limit you need to plan around.

Why the 2026 Catalog Is Permanent

According to community data from the Roblox developer forum, the permanence shift was driven by player feedback on the 2024 and 2025 events. Rental cosmetics were a major friction point, and the Roblox team responded by redesigning the 2026 event around permanent unlocks. The result is a longer, more deliberate grind — the entire catalog cannot be cleared in a single weekend — but every item you earn is a permanent addition to your avatar. The Hollow claim rewards system, in other words, behaves more like a traditional MMO achievement track than a holiday rental shop.

Strategy for Clearing the Full Catalog

A full clear of The Hollow all avatar items catalog is achievable for a solo player over a 3-4 week event window, but only if you plan your Ticket spend and clue progression in parallel. The biggest mistake casual players make is buying low-cost LORD bundles first, which leaves them without enough Tickets to claim the UGC limiteds before the cap is reached by more dedicated farmers. A better strategy is to push the clue chain to the maximum step first, then burn Tickets on the most expensive UGC drops, and only buy LORD bundles with leftover Tickets.

PriorityItem CategoryReason
1Clue-unlocked free itemsZero Ticket cost, no cap
2UGC limiteds (high-cost first)Cap closes first, expensive to wait
3Mythic bundle items (Hollow Horseman)Highest cost, clue-locked to final step
4LORD bundle itemsMost flexible, often in stock
5Profile / launcher cosmeticsFree with clue progress, last priority

This priority order is echoed by the The Hollow Quests & Reward Routes video walkthrough, which recommends pushing clue progression before spending Tickets. The reasoning is straightforward: you cannot buy the Hollow Horseman bundle until you have cleared the final clue step, so any Tickets spent before that point are wasted potential. Solo players who follow the priority order above should be able to clear roughly 80 percent of the catalog without spending Robux, with the remaining 20 percent gated behind either the UGC cap or the final clue step.

Co-op Versus Solo Farming

Co-op farming compresses the timeline dramatically. A coordinated four-player group can clear the clue chain in roughly one-third the time of a solo player, because the participating-game quests share a global Ticket pool and a single player's progress counts toward the group's clue threshold. The trade-off is that co-op farming also concentrates UGC claims onto fewer accounts, which means the per-account cap becomes a hard ceiling faster.

Solo players should focus on rotating through 8-10 participating games, completing the 20-Ticket quest in each, and then doubling back through the same games for the bonus-clue Tickets. This is the lowest-stress way to clear the full The Hollow rewards list without burning out on a single experience.

Frequently Asked Questions

How do I claim The Hollow UGC limiteds before the cap closes?

The Hollow UGC limiteds are claimed at the Trader NPC inside The Hollow hub. Each item has a five-per-account cap, and the cap does not reset after the event. Push your clue chain to the maximum step first, then burn Tickets on the highest-cost UGC drops (Gourdlord: The Entangled, Phantom in the Code, The Beasthammer) to stay ahead of more dedicated farmers.

Which The Hollow all avatar items do I keep after the finale?

Every confirmed item in the 2026 catalog is permanent. The Hollow keep items list includes all LORD bundles, the Hollow Horseman bundle, every UGC drop you claimed within the five-claim cap, the Plus profile frame, the Hollow launcher background, and every event Badge. Nothing in the current catalog is rental-only or auto-purged after the event ends.

Can I still earn Tickets after the event finale begins?

The Hollow rewards after finale window allows a final week of Ticket farming and Trader purchases, but the participating games stop issuing new clue progress in the final 72 hours. If you have not pushed the clue chain to the maximum step by the final-week cutoff, the Hollow Horseman bundle and the most expensive UGC drops will no longer be buyable. Plan your clue push to finish at least one week before the finale.

How many Tickets do I need to clear the full catalog?

A full clear of The Hollow all avatar items catalog costs roughly 3,000 to 3,500 Tickets if you buy every bundle and every UGC drop. At the 20-Ticket-per-quest baseline, that is between 150 and 175 quest completions, which translates to roughly 15 participating games cleared end-to-end. Co-op players can hit this number in 2-3 weeks; solo players should expect 3-4 weeks.

What is the cheapest way to get the Hollow Horseman bundle?

The Hollow Horseman bundle is not buyable with Robux — it is Ticket-only. The cheapest path is to clear every participating game's questline (roughly 800 Tickets), finish the clue chain to the final step, and then save an additional 600 Tickets for the bundle itself. There is no shortcut, and the bundle does not appear in the Trader's stock until you have cleared the final clue.